Disclaimer: This is a very early Alpha build and does not yet reflect the description below!

Check the dev logs for the latest changes!

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Step into the twisted world of Necroweaver, a spellbinding tactical RPG that weaves together elements of darkness, strategy, and redemption. Prepare to be ensnared by a game where fallen enemies become your loyal companions.

In the realm of Necroweaver, darkness looms, and a malevolent force threatens to consume everything in its path. As a brave and cunning hero, you possess the rare ability to wield necromantic powers and harness the very essence of death. Guided by a relentless desire to restore balance to the world, you set out on a journey where the lines between life and death blur into a macabre dance of power.

Every encounter in Necroweaver is a high-stakes battle, where victory is not merely about defeating your foes, but about unraveling their twisted souls and offering them a second chance. As the powerful necromancer, you possess the unique gift to capture the remnants of defeated enemies' spirits, binding them to your cause. These former adversaries, now infused with purpose and newfound loyalty, join your party as ethereal allies, each carrying their own unique set of abilities.

As you engage in heated battles, you must adapt your strategies and exploit the quirks of each enemy's class. A towering brute may possess immense physical strength but will me outmanoeuvred by a ranged foe. A nimble thief may dart around the battlefield, striking with lightning speed, but lack endurance. It is your duty to exploit the strengths and weaknesses of each class to ensure victory.

Embrace the darkness, seize your destiny, and become the Necroweaver, weaving the threads of life and death into a tapestry of redemption and triumph.

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Current Features

  • Randomly generated games
  • Killing an enemy will allow you to add it to your party when the level ends
  • Adding units to your party increases stats and provides the main character with new abilities
  • If a unit is not added to your party it is instead consumed and provides some XP which will increase your level and improve the stats of all of your units
  • Having multiples of the same ability will increase the tier (although this does nothing yet)
  • Single use flasks can be used to create effects in the stage - currently freeze and poison flasks exist
  • Soul Well stage provides healing or a random soul to add to your party
  • Equipment is obtained from the special levels

Planned Features

  • Boss Battles
  • SFX and music
  • Equipment
  • Randomised events
  • More diverse stages
  • More units
  • More classes
  • More abilities
  • More starting characters

Known issues are listed in the dev logs

Check back regularly for updates!


Development log

Comments

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Game doesnt load on Brave browser

Thanks for letting me know. Brave can be a bit block happy, if you want to load you can disable shields for the page and it should start loading for you