Some shaders to help produce a retrowave theme. Built with the unity shader graph so you need the new rendering pipeline (URP) to use them. Colors can be changed via the material to suit the mood of your game. If bloom is being used in the post processing layer then the glowing effect can be controlled by the intensity slider in the color picker for each material.

Attribution is not required but much appreciated! Cheers!

V2.2

  • Added a pulsing light effect to the grid
  • Updated the sample scene
  • You can now look around the demo by holding right mouse button and dragging

V2.1

  • Added scene with URP example

V2.0 Added!

  • Added post processing layer to sample scene - now everything has a nice glow (Basically turned bloom up to eleven!)
  • Added color picker to Sun, Stars, Grid 
  • Sun is now an emission so it wont require a light source to be seen (That's how suns work right?)
  • Added Prefab objects so they should be easier to add to projects
  • Moved the materials into their own folder


Download

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Click download now to get access to the following files:

UnityRetrowaveShadersURPV2.2.unitypackage 93 kB

Comments

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Hey is there a way to use this shader with the new URP of unity? I can't find the LWRP anywhere to download and i got no clue about shaders.

(1 edit)

Good news! I updated the package and added a sample scene with the URP

(4 edits)

That is amazing, i'll test it out right away. I already created my first game with your cool shader for an assignment and im glad to tell you i am recreating it for myself and again with your awesome shader. If you want i'll send you a build to play when done :)

Edit: I just tried it out and it is all pink ^^ when i used lwrp in the past it worked fine from start, so i think this isn't supposed to be. Basically everything is pink texture when i open your test scene. I don't know if i have to clarify using the URP, but i got URP imported, same as your project and it doesn't work ^^. Maybe I am just to stupid ;). Looking forward using your shader, really amazing.

Hey, when you open the shaders in the graph view do you see an error on the PBR Master node? If so you might need to set up your project to use the URP. This link explains how to do that better than I can https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@7.1/manua...

Yes it worked! I was missing the UniversalRenderPipelineAsset. I havn't used the URP before, but now everything is fine. Great work and I hope I can show you a cool game i made with your shader soon.

Best regards HappyIRL

Awesome! Glad you got it working. I'd love to see what you come up with!

Hi! It says the master node is not compatible with the pipeline


Btw cool shaders i'll defenetly use it in my game

Hey, do you have the LWRP installed in your project?

(+2)

Hey, the sun shader says I am missing a graph. What did that do?

(it's the one with the small red cross, a bit to the left and up of the middle of the screen)


BTW: Awesome shaders bro!

Hey, thanks for letting me know. It looks like one of the sub-graphs was missing. I've re-uploaded with the missing parts. Let me know if you have any more issues with it. Cheers!